MCP server
Sfxmint Sounds Official
com.sfxmint/sounds
Checked 26 Oct 2026, 08:29 UTC · Connected to it and listed its tools
Free CC0 sound effects for apps and games: search, roles and sets, no key; make one, 1 free try.
Working at last checkVerified publisher: sfxmint.comAbout 4,723 tokens per request once connected9 tools
https://sfxmint.com/mcp
At a glance
- Type
- MCP server
- Publisher
- sfxmint.com (verified by the MCP Registry)
- Status
- Working at last check
- Tools
- 9
- Token cost
- About 4,723 tokens per request
- Sets up in
- Claude Code, Claude Desktop, Codex, Gemini CLI, Cursor, VS Code, Antigravity, ChatGPT, OpenAI API, Grok
- Last checked
- 26 Oct 2026, 08:29 UTC
Connect it to your agent
Opens the app, which shows the server and asks you to confirm. For other apps, copy the setup below.
Claude Code
claude mcp add --transport http sounds https://sfxmint.com/mcp
Claude Desktop
Settings → Connectors → Add custom connector, and paste the URL.
Codex (config.toml)
[mcp_servers.sounds] url = "https://sfxmint.com/mcp"
Gemini CLI
{"mcpServers":{"sounds":{"httpUrl":"https://sfxmint.com/mcp"}}}
Cursor
{"mcpServers":{"sounds":{"url":"https://sfxmint.com/mcp"}}}
VS Code
{"servers":{"sounds":{"type":"http","url":"https://sfxmint.com/mcp"}}}
Antigravity
agy mcp add sounds https://sfxmint.com/mcp
ChatGPT
Settings → Apps & Connectors → Advanced settings: turn on Developer mode, then Create a connector and paste the URL. Which plans can do this varies.
OpenAI API (Responses tools)
{"type":"mcp","server_label":"sounds","server_url":"https://sfxmint.com/mcp","require_approval":"always"}
Grok (xAI API tools)
{"type":"mcp","server_label":"sounds","server_url":"https://sfxmint.com/mcp"}
Tools
change_sound~340 tokens
Change one take of a generation this account made, from the take itself: say what is off in the user's words (change, any language) or name the action. Three versions come back (a light, medium and strong change; for a loop, three seams) as CC0 WAV files. Free: no generation is used and no plan is ngenerate_ambience~584 tokens
Make a continuous environmental sound bed such as rain, waves, a forest or a crowd, not a musical track or an isolated event. Makes 30-second CC0 WAV takes and attempts seamless loops. Needs an SFXMint API key and credits or a plan; sound-effect free tries do not apply. Missing access returns websitgenerate_music~657 tokens
Make instrumental background music (BGM), including ambient music, for an app or game; for environmental sounds use generate_ambience. Makes 30-second CC0 WAV takes and attempts to extract repeating musical loops. Needs an SFXMint API key and credits or a plan; sound-effect free tries do not apply.generate_sound~1058 tokens
Make an individual sound effect from a description when the library has nothing suitable (search_sounds has no full match and its closest sounds do not suit; it then returns generate_available). For continuous environmental beds or instrumental background music, use generate_ambience or generate_musget_generation~99 tokens
Check a generation started with generate_sound, generate_ambience, generate_music or change_sound: status, kind and fresh download links for the finished takes, including loop_url when a loop was made.get_role_sound~649 tokens
Choose this when the task calls for a sound for a named event or interaction — a button click, purchase success, error beep, level-up, dialogue blip, notification. Pass the role as plain words: role ids (click, success, purchase-success, dialogue-blip, notification…) and common aliases (button clickget_sound~94 tokens
Get full metadata for one sound by slug, including download URLs, description and measured acoustics (attack/tail/brightness + character labels).get_sound_set~362 tokens
Get a coherent set of sounds for an app or game in one call — one sound per role, with format metadata, hashes and stable download URLs. Use it when the task needs a whole kit; use get_role_sound for one event. Check content_check: verified/unverified/rejected is bound to the exact role, format andsearch_sounds~880 tokens
Free-text search over the SFXMint library of free CC0 sound effects. Use it for sound descriptions, additional constraints or gaps left by another tool. Choose get_role_sound for a named event or get_sound_set for multiple events when that fits the task; these are task branches, not a fixed sequence
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