MCP server
Switchapp Switch Official
ai.switchapp/switch
Checked 26 Oct 2026, 08:29 UTC · Connected to it and listed its tools
Generate, manage and explore your Switch AI image and video library, scoped to your account.
Working at last checkVerified publisher: switchapp.aiAbout 115,714 tokens per request once connected124 tools5 new tools added 25 Oct
https://mcp.switchapp.ai/mcp
At a glance
- Type
- MCP server
- Publisher
- switchapp.ai (verified by the MCP Registry)
- Status
- Working at last check
- Tools
- 124
- Token cost
- About 115,714 tokens per request
- Sets up in
- Claude Code, Claude Desktop, Codex, Gemini CLI, Cursor, VS Code, Antigravity, ChatGPT, OpenAI API, Grok
- Last checked
- 26 Oct 2026, 08:29 UTC
Connect it to your agent
Opens the app, which shows the server and asks you to confirm. For other apps, copy the setup below.
Claude Code
claude mcp add --transport http switch https://mcp.switchapp.ai/mcp
Claude Desktop
Settings → Connectors → Add custom connector, and paste the URL.
Codex (config.toml)
[mcp_servers.switch] url = "https://mcp.switchapp.ai/mcp"
Gemini CLI
{"mcpServers":{"switch":{"httpUrl":"https://mcp.switchapp.ai/mcp"}}}
Cursor
{"mcpServers":{"switch":{"url":"https://mcp.switchapp.ai/mcp"}}}
VS Code
{"servers":{"switch":{"type":"http","url":"https://mcp.switchapp.ai/mcp"}}}
Antigravity
agy mcp add switch https://mcp.switchapp.ai/mcp
ChatGPT
Settings → Apps & Connectors → Advanced settings: turn on Developer mode, then Create a connector and paste the URL. Which plans can do this varies.
OpenAI API (Responses tools)
{"type":"mcp","server_label":"switch","server_url":"https://mcp.switchapp.ai/mcp","require_approval":"always"}
Grok (xAI API tools)
{"type":"mcp","server_label":"switch","server_url":"https://mcp.switchapp.ai/mcp"}
Tools
add_editor_library_assets~226 tokens
Add images you own in your Switch library to your real Editor project. By default they land in the project's media bin only; pass place: true to also lay each one at the end of its track (the same as upload_editor_media). Resolve the asset ids with search_my_library or list_my_assets; Switch copiesaftereffects_cancel_edit~165 tokens
Cancel a pending After Effects edit. A render or edit already running may finish. Read its final status. First call aftereffects_list_connections to get the deviceId of your connected After Effects panel.aftereffects_edit_status~270 tokens
Read an edit outcome. Only done means After Effects reported verified readback; a done edit carries snapshot.fresh (true once the shared composition shows the edit; it waits a few seconds for it) and snapshot.message; then read the project again (when fresh is false, follow snapshot.message), and neaftereffects_list_connections~90 tokens
List your authorized After Effects connections. Call this first: each connection carries the deviceId every other After Effects tool needs. No footage is uploaded.aftereffects_read_project~271 tokens
Read the composition shared by your After Effects panel: its settings, every layer with its key (L1, L2…), in and out frames, transform and expressions, the project items, output templates and the render queue, plus a revision. Inspect readAt for freshness. Right after an edit it waits a few secondsaftereffects_render~462 tokens
Render the shared composition with aerender in the background and put the movie in the Switch library. The project must be saved. Poll aftereffects_edit_status until done; result.assetId is the library asset every other Switch tool can use. Start with a short range (a 3 second draft) before a full raftereffects_request_edit~37563 tokens
Before planning motion, load playbook/motion-design (timing, easing, choreography, depth, sound, expression recipes). Send one typed edit to your approved After Effects composition for review. Kinds: project.save, comp.new (never opens a viewer unless open: true; the shared composition stays unlessalign_words~290 tokens
Get the word times for a take you already have, so captions and cuts land on the word. Give it the recording (an asset id from your library, or an https link) and the script that is spoken in it, and every word comes back with the second it starts and the second it ends. Use this when you already knanalyze_video~331 tokens
Switch Vision — watch and understand a video (or image) like a human and answer a question about it: scenes, subjects, actions, on-screen text, pacing, mood and sentiment. Pass video_url (a public https video URL, including YouTube) OR one of your own Switch videos (a video/asset id from list_my_vidanalyze_video_report~598 tokens
Run the FULL Switch Vision analysis on a video, the same premium report the Video Analysis page produces: it watches AND listens in three forensic passes and returns a structured report with every category: overview (scores and takeaways), a second by second timeline, audio, visual craft, story andapply_cinematic_anamorphic~289 tokens
ARRI Alexa anamorphic widescreen film look. Choose grade: warm golden, cool noir, or moody desaturated. Returns the styled prompt stack for your shot and the aspect_ratio to make it at — pair it with generate_image and pass that aspect_ratio along.apply_graphic_editorial_portrait~278 tokens
Sharp graphic editorial portrait — premium fashion-magazine grade, hard graphic composition. Classic studio or golden-hour outdoor. Returns the styled prompt stack for your shot and the aspect_ratio to make it at — pair it with generate_image and pass that aspect_ratio along.apply_high_fashion_editorial~420 tokens
High-fashion magazine cover/editorial energy. Choose a mood: glossy cover, dark cinematic, hard-flash conceptual, painterly Renaissance, dreamlike fairy-tale, black-and-white natural, or off-duty candid. Returns the styled prompt stack for your shot and the aspect_ratio to make it at — pair it withapply_iphone_realism~332 tokens
Phone-shot amateur look — looks like a real person snapped it on their phone. Casual, candid, pore-level real, no professional gloss. Three flavors: digital phone, 35mm film point-and-shoot, or off-duty intimate. Returns the styled prompt stack for your shot and the aspect_ratio to make it at — pairapply_magic_hour_portrait~275 tokens
Golden-hour rim-light editorial portrait. Choose camera: Canon R5 + 85mm f/1.2 or Hasselblad H6D + 80mm. Returns the styled prompt stack for your shot and the aspect_ratio to make it at — pair it with generate_image and pass that aspect_ratio along.apply_movie_scene~377 tokens
Put me in a movie — full cinematic film look matching specific film genres. Choose: neon-noir action thriller, 80s finance excess, comic-book superhero blockbuster, video-game key art, or generic action thriller. Returns the styled prompt stack for your shot and the aspect_ratio to make it at — pairapply_product~298 tokens
Product photography. Choose: clean studio hero shot, real-world lifestyle, extreme macro detail, or top-down flat lay. Returns the styled prompt stack for your shot and the aspect_ratio to make it at — pair it with generate_image and pass that aspect_ratio along.apply_style~219 tokens
Get the short style card and the full edit prompt for the Switch Style codes you pick (for example "O10 W1 F4 B6 A2 G4", or your own learned style such as "Y1"), or a 4 to 6 code suggestion for the feeling you describe for your video. Show the card and wait for a yes before editing, then follow theapply_travel~376 tokens
Luxury travel + hotel editorial. Real architecture is preserved exactly (no inventing buildings). Choose subject: hotel hero, rural property, scenic view, drone aerial, lifestyle moment, or interior. If you attach a reference image of a real property, the architecture lock kicks in automatically. Reapply_ugc~307 tokens
User-generated content — looks like a real person captured it casually. Choose: phone shot, film point-and-shoot, mirror selfie, or car selfie. Returns the styled prompt stack for your shot and the aspect_ratio to make it at — pair it with generate_image and pass that aspect_ratio along.apply_wellness~312 tokens
Wellness / yoga / fitness / lifestyle campaign — warm amber tropical, tropical paradise cinematic, or high-key cyan beach. Returns the styled prompt stack for your shot and the aspect_ratio to make it at — pair it with generate_image and pass that aspect_ratio along.approve_editor_run~114 tokens
Explicitly approve the exact paid quote currently waiting on one of your Editor runs. Requires approved=true and the matching quote_id; stale or changed projects fail closed.ask_switch_unrestrictedChanges files · ~369 tokens
Talk to Switch's unrestricted operator (the unrestricted mode in the Studio chat): the mature, uncensored creative brain that runs on BytePlus with its own workspace, tools and skills. Send your brief, a question, a research ask or a coding task; it answers in its own words and, when it wants to specancel_editor_run~75 tokens
Safely cancel one of your queued, running, or approval-waiting Switch Editor runs without applying a pending revision.cancel_my_task~180 tokens
Stop one of your generation tasks by task id — works on queued AND running tasks. Pictures already made stay in your library. For a background batch, the cancel is sent to the picture maker: any picture not made is not charged and its tokens come back to you, and if the batch finishes first you keepcapture_editor_assets~791 tokens
Capture a fixed state of the real current production Switch Editor into your Editor project. The default state is an honest baseline capture of the full Editor, its sections, scroll pages, and rendered controls; it has no fabricated click transition. States with a configured interaction add a beforechange_voice~482 tokens
Take a recording of someone speaking and have it said again in a different voice, keeping the original performance exactly: the pauses, the timing, the emphasis and the feeling all stay, only who is speaking changes. Give it source (a recording in your library by id, or an https link to one) and voicheck_balance~131 tokens
How many tokens you have left: your token balance, the tokens spent today, and any daily limit with what remains. Use this whenever someone asks how many tokens or credits they have. Optionally pass an `estimatedCost` (USD) to also get whether you can afford it.check_job_status~181 tokens
Polling-friendly status check for one of your jobs: a picture task (generate_image), a video (the task_id or job_id from generate_video) or an audio take (a generation_id or a rendering request_id). Returns a slim shape with `kind`, `status`, `progressPct`, and `eta` (plus the links once a video orclone_voice~519 tokens
Make an instant voice clone of a real person from one or more clips already in your library. What makes a good sample: one person talking and nobody else, no music and no background noise, normal speaking tone, and about a minute or more of talking across the clips you send. Pass each clip as an asscontact_sheet~217 tokens
See your whole finished Editor render on one picture: one frame every N seconds (default 1), left to right, top to bottom; a step that would pass 100 frames widens to fit and says so. Look at it before you call a render done. Free; nothing changes.create_depth_map~289 tokens
Turn a video into a DEPTH MAP: a grayscale video where brightness encodes distance, used as a motion reference so a new generated subject moves exactly like your source clip. Pass video_url (a public https video URL) OR one of your own Switch video ids (from list_my_videos or list_my_assets). For ancreate_editor_project~90 tokens
Create a clean, persistent project in your real Switch Editor. The same project opens in the /editor UI and is used by the Editor agent and HyperFrames renderer.decide_switch_unrestricted_actionChanges files · ~382 tokens
Allow or deny one action the unrestricted operator asked for (from pending_action.action_id in an ask_switch_unrestricted answer): generate images, save a reference, run a workspace command, write a file. Show the creator the label and details and let THEM decide; then pass their decision with card_delete_brand_kitDeletes data · ~188 tokens
Remove one of your own brand kits for good. The logos and pictures it used stay in your library. Call it first without confirm: it says which kit would be removed and changes nothing. Then, once the person agrees, call again with confirm true. Free.delete_editor_projectDeletes data · ~149 tokens
Permanently delete one of your Switch Editor projects: the project, its saved chat history for every brain, and its workspace and capture files, and the files uploaded to it that no other project of yours still uses. Library media stays. Confirm with the person first; this cannot be undone.delete_layer_setDeletes data · ~192 tokens
Remove one of your own layers projects. The picture it came from and any picture you flattened from it stay in your library. Call it first without confirm: it says exactly what would be removed and changes nothing. Then, once the person agrees, call again with confirm true. Free.delete_my_assetDeletes data · ~196 tokens
Move your own pictures from your Switch library to the trash, where they can be brought back. Call it first without confirm: it lists exactly what would be removed and changes nothing. Then, once the person agrees, call again with confirm true. Up to 50 at a time. Only your own pictures. Free.delete_my_audioDeletes data · ~207 tokens
Remove your own audio takes (speech, dialogue, music, sound effects) from your Switch library for good; there is no trash for audio. Call it first without confirm: it lists exactly what would be removed and changes nothing. Then, once the person agrees, call again with confirm true. Up to 50 at a tidelete_my_videosDeletes data · ~205 tokens
Remove your own finished videos from your Switch video list and the Video page. Call it first without confirm: it lists exactly what would be removed and changes nothing. Then, once the person agrees, call again with confirm true. A video still being made stays (stop it with cancel_my_task). Up to 5delete_voiceDeletes data · ~153 tokens
Remove one of your own voices for good and free the space it was using. Only works on a voice you cloned or designed yourself: the ready-made library voices cannot be removed. This cannot be undone, so check the name with list_voices (mine_only true) before you call it. Audio you already made with tdesign_voice~437 tokens
Invent a brand-new voice from a written description instead of cloning a real person: no consent needed and nobody owns it. Describe who they are, how old they sound, their accent, their pace and their feeling, in 20 to 1000 characters, for example "a woman in her thirties, warm low London accent, udub_audio~530 tokens
Say a recording again in another language with the speakers kept sounding like themselves, using ElevenLabs dubbing. Pass source (an id from your library or a public https link) and target_language as a two-letter code: es Spanish, fr French, de German, it Italian, pt Portuguese, ja Japanese, ko Koredit_editor_timeline~5434 tokens
Edit the timeline of your Editor project (or one shared with you) the way a person does with the mouse, in one call: place a clip at a time on a track, trim either edge, split, move, delete, ripple delete, duplicate, link or unlink picture and sound, set speed, volume and fades, add or reorder trackenhance_video_prompt~3055 tokens
THE one tool for a prompt rewrite: when the person asks to rewrite, fix, improve or check their prompt, call this once and show the result; load no playbook and run no other step for it. SwitchApp Video Enhanced. Prepare a video prompt using SwitchApp enhancement while keeping your selected model, rexplore_models~91 tokens
Browse the image-generation models available to your Switch account: exactly the models generate_image accepts, each with the model name to pass and the tokens one picture takes (the same number the charge takes). Free to call.export_editor_project~644 tokens
Export an Editor project to an MP4 the way the Export button does: the row of clips on the video tracks is joined (cuts, sound shapes, frames) with every sound clip on the audio tracks mixed in at its own second with its volume and fades, then the text layers, captions, logos, pictures, motion blockexport_layer_set~134 tokens
Prepare a private, short-lived download link for your own layers project: a ZIP holding every original transparent PNG plus a manifest of names, order, boxes and visibility, ready for Photoshop or Figma. Each call rebuilds the ZIP (one stored copy per project, overwritten).export_shot_log~191 tokens
Read or export the shot log of your Editor project (or one shared with you): format "json" (every field), "csv" (a sheet: shot number, timeline in/out, duration, source file, source in/out, description, shot size, angle, subjects, setting, action, objects, sound, suggested label, confidence, needs rfind_editor_scenes~293 tokens
Find the scene changes in a video of your Editor project (or one shared with you): the seconds in the file where the picture cuts, read by ffmpeg. Use them with edit_editor_timeline split_scenes (cut a placed clip at those points) or auto_clip (lay chosen pieces in a row). Also returns stills: the sfind_library_sound~366 tokens
Find sound effects, music beds and ambience for your video in the Switch Motion Sound Library (952 level matched sounds: whooshes, swooshes, transitions, hits, chimes, UI clicks, typing, risers, glitches, logo stingers, ambient and music beds). Open on the Switch owner's account only for now (any otflatten_layer_set~114 tokens
Save the current arrangement of your own layers project as a finished picture in your library, composited at full quality from the original layer files. The project stays editable and you can flatten again.frame_at~238 tokens
See your finished Editor render at the seconds you name: one still per second comes back as a picture, in the order asked (20 per answer; any more come back named in still_to_look_at for the next call). Look at every moment its renderChecks flagged before you say anything about it. Free; nothing chagenerate_audio~1195 tokens
Generate spoken audio from text: narration, a voiceover, a read-aloud script, or a multi-voice dialogue. Pass text (up to 3000 chars) — the words to be spoken. To speak in one of YOUR saved voices, pass voice with the voice NAME (or id): users speak plain language and never know ids, so resolve thegenerate_dialogue~638 tokens
Make ONE audio file, saved to your library, of two or more people talking to each other, spoken by ElevenLabs v3 (or v4, with model). Give it lines in order, each with the voice who says it (a voice name or a voice id from list_voices) and the words. The speakers react to each other the way people igenerate_image~1456 tokens
Generate Switch images with one of six models: GPT Image 2.5, Switch Pro, Switch Ultra, Nano Banana 2.1 (Google's newest, up to 14 reference pictures), Nano Banana 2 or Switch Vintage. Nothing older is offered or accepted. When model is omitted it auto-routes by subject: GPT Image 2.5 by default andgenerate_music~718 tokens
Make a music track with ElevenLabs Music: a song, a score, a background bed. Either describe the whole track in prompt (genre, mood, instruments, tempo, era, how it builds) or pass a plan you got from plan_music, edited however you like. seconds sets the length, 3 to 600 (default 30). For music undegenerate_sound~389 tokens
Make a music bed or one short sound hit for an edit (the beat-and-hits editor workflow), with no voice and no words. kind "bed" gives an instrumental bed of about `seconds` (4 to 60, default 15) to run under the piece; kind "hit" gives one sub-second sound to place on every cut. Pass description ingenerate_sound_effect~389 tokens
Make one sound effect from plain words with the ElevenLabs sound-effects model: whooshes, impacts, chimes, clicks, risers, ambiences, foley, anything that is not music and not a voice. Describe the sound (what it is, its attack and tail, its material, its feel), optionally fix its length in secondsgenerate_speech~768 tokens
Speak written words out loud in an ElevenLabs voice and save the audio to your library. Give it the words and the voice (a voice name, or a voice id from list_voices). Every take speaks on Eleven v4 or Eleven v4 Turbo. Choose with quality: "fast" (the default, v4 Turbo, quick and cheap) or "best" (vgenerate_video~5910 tokens
Generate video with the configured provider lineup (Kling, BytePlus Seedance, Switch Video/WAN 2.7, Switch Video Edit, Switch Cinema, Topaz upscale) and modes (text-to-video, image-to-video, frame-to-frame, motion, omni, reference-to-video, video-edit, upscale). Load load_video_workflow once per conget_audio_status~199 tokens
Collect one of your finished audio takes. When generate_audio answers status "rendering" with a request_id (a longer line), call this with that request_id every 15 seconds until it returns status "done" with a playable audio_url, duration_seconds and generation_id. Also fetches any earlier take by iget_brand_kit~208 tokens
Read your brand kit before you design, animate or write anything for your brand: its colors with their roles, its fonts (with a link to the font file when one was uploaded), light or dark as the usual look, how the brand sounds, and links to its logos and pictures ready to use. With no name it readsget_depth_map_status~174 tokens
Check one of your depth map renders started with create_depth_map. Pass the task_id it returned. While rendering it reports processing; when finished it returns depth_video_url, a download link for the grayscale motion reference video. If the render failed, it says so and confirms your tokens were rget_editor_export~225 tokens
Where your export_editor_project export is: queued, rendering, complete (with the MP4 link and renderChecks: the finished file checked for black gaps, blank screens, frozen stretches, missing layers, dropped sound and the wrong length, each with its seconds) or failed (with the reason in plain wordsget_editor_project~155 tokens
Inspect one of your persistent Switch Editor projects. Omit project_id for your latest project; include_payload=true returns its full editable state.get_editor_run~129 tokens
Read progress, checks, exact approval quote, revision, and render result for one of your Switch Editor agent runs. A finished render carries renderChecks (black gaps, blank screens, frozen stretches, missing layers, dropped sound, each with its seconds); never hand it over with open findings withoutget_layer_set~122 tokens
Open one of your own layers projects: every layer with its name, description, stacking order, whether it is showing, and where it sits on the picture. Use this before arranging layers so you know their ids.get_my_active_references~297 tokens
Read your staged references in Switch Studio. Returns TWO groups: (1) the image-generation reference strip (typed face/body/outfit/scenery/product slots) under `refs`, and (2) the VIDEO-tab references the user staged in the Omni/Image video tabs (the @Image1/@Image2 strip) under `videoReferences`, wget_video_status~129 tokens
Check the status of one of your video jobs by task_id (from generate_video) or job_id. Returns status, a viewable view_url when finished, or the error if it failed. Poll this every ~20s — do not loop rapidly.get_vision_report~186 tokens
Fetch one of your finished Video Analysis reports by report_id (from analyze_video_report or list_vision_reports). Returns the complete structured report: overview scores and takeaways, the timeline of scenes, audio, visual, story, speech, the recreation section with every master prompt, and metadatisolate_voice~235 tokens
Pull the voice out of a noisy recording with the ElevenLabs voice isolator. Traffic, room echo, air conditioning, crowd, hiss and any music behind the speaker all come off and the speech stays, so a phone recording or a noisy location take can be used as clean dialogue. Pass the recording as source:lip_sync_video~890 tokens
Lip-sync audio onto one of your videos. For action="create" without engine, session_id, or face_id, the default is Sync Labs Sync 3: video_url + sound_file (base64 data URI) processes the whole clip without a face-identification step or manual timing. engine="best" explicitly selects Sync 3. Kling plist_brand_kits~85 tokens
List your brand kits: each one with its name, whether it is your default, light or dark, its colors and fonts, and how many logos and pictures it holds. Use get_brand_kit to open one. Free and read only.list_editor_projects~146 tokens
List your persistent Switch Editor projects, newest first, with media, scene, composition and render counts. Optional search matches the project name. Each project carries its own media and its saved chat history for every brain; the same project opens in the /editor page.list_editor_workflows~200 tokens
List the named editor workflows your Switch Editor agent can run by id: for each, the one sentence a person types, what it needs, whether it quotes first, and how to run it on your project through run_editor_agent. Pass id to read one workflow in full with its steps, tools and gate. Free and read-onlist_generations~213 tokens
List your recent and active picture generations: queued batches and the pictures generate_image made right in the chat. Returns counts per status (pending / running / completed / failed) plus an array with id, status, prompts, model, ref counts, scheduledAt, finishedAt. Videos are in list_my_videoslist_my_assets~161 tokens
Return your asset METADATA only (id, truncated prompt, model, created date), newest first. This does NOT display images and must NOT be used to show pictures — if the user says "show me / display my last image(s)", call show_media instead (it renders them; pass count=N for several). Use list_my_asselist_my_audio~181 tokens
List your recent audio takes (voice lines, narration, dialogue) newest first, each with a playable audio_url, duration_seconds, the words spoken and its generation_id. Use it to find "the take from earlier" or "the newest line" without asking the user for ids. Optional search matches the words spokelist_my_folders~73 tokens
List the folders in your Switch library (id, name, parent). Use this to find an existing folder and its id; search_my_library looks inside your library by words.list_my_videos~150 tokens
List your recent Switch videos, newest first: id, status, prompt, model, and a viewable view_url for finished clips. Use this when someone asks to see their last or recent videos, to check whether videos finished, and to let them choose one.list_styles~248 tokens
List the Switch Styles you can use for your edits, the short codes for editing a talking video (O Openers, W Words, F Frames, R Receipts, B Beats, U App Moments, K Kicks, M Motion Graphics, P Pace, A Audio, G Grade): each code with its group, name, one line, when to use it, the prompt line to pastelist_upscalers~87 tokens
List the video upscalers you can run on your videos, their provider routes, supported controls, and release availability. Uses the same catalog as Video on desktop and mobile. Does not start a job or spend tokens.list_video_models~134 tokens
List the video providers, models, and modes available to your Switch account, with each model's required inputs, allowed aspect ratios and durations, and a rough per-second cost. Use this when the selected model or its required inputs are unknown. Keep a known selected model; do not run model searchlist_vision_reports~110 tokens
List your Video Analysis history, newest first: report_id, date, status, source kind, duration, engine, tokens charged, and each report's headline. Use it to find a past analysis, then pass its report_id to get_vision_report (full report) or video_to_prompt (just the recreation prompt).list_voices~307 tokens
List the voices available to speak with: the ready-made library voices plus every voice this account has cloned or designed. Each one comes back with its voice_id (pass that to the speaking tools), its name, whether it is ready-made or one of your own, labels saying who it sounds like (gender, age,load_video_workflow~192 tokens
Load once when starting production on your video and the workflow is not already known. Not needed for an ideas question. Loads the current MCP-only production rules, BytePlus Seedance routing policy, exact reference-chip preservation rules, simple-remix rules, conditional analysis and Depth Maps, eload_workflow_playbook~182 tokens
Load one shared production playbook by id (ids come from load_video_workflow) and apply it to your production. A playbook is an anonymized record of how a real Switch production went: the shot list that worked, the reference rules, and the corrections that had to be made. Free, read-only.log_shots~257 tokens
Log the shots of your Editor project (or one shared with you) after the customer said go to the quoted price: numbers every clip on the video track (SH001 …) with timeline and source in/out, then Gemini watches each shot (charged per shot: 3 tokens a second, 90 at least) and writes its description,open_questions~490 tokens
Keep your list of the questions you asked the creator and are still waiting on. Free. action "ask": record every question you are about to ask (questions: a list of { question, topic, choices? }; topic is one of music, voice, sound, shape, picture, video, style, choice); then ask them all at once. Wplace_on_editor_timeline~204 tokens
Put a finished video on your Switch Editor project's timeline from its https link (an InVideo export, a Switch render, any video you own). It lands at the end of the timeline and in the project's media, ready to play and export. Spends no tokens.plan_music~320 tokens
Draft the plan for a music track before any of it is made, and before anything is charged. Describe the track you want for your edit and this returns the structure the music maker intends to build: a list of parts in order (chunks on the newest music model, sections on the older one), each with itspremiere_cancel_edit~159 tokens
Cancel a pending Premiere edit. An Adobe transaction already running may finish. Read its final status. First call premiere_list_connections to get the deviceId of your connected Premiere panel.premiere_edit_status~164 tokens
Read an edit outcome. Only done means Premiere reported verified readback; cancelled requests already running may finish. First call premiere_list_connections to get the deviceId of your connected Premiere panel.premiere_frame~230 tokens
See one frame of the sequence your Premiere panel shares, at a given second. The panel exports the frame itself (nothing in the project changes) and the picture comes back here as an image plus its address in your library space. Takes a few seconds; the panel must be open and connected. First call ppremiere_list_connections~86 tokens
List your authorized Premiere connections. Call this first: each connection carries the deviceId every other Premiere tool needs. No footage is uploaded.premiere_read_timeline~147 tokens
Read the sequence shared by your Premiere panel, including names, timing and a revision. Inspect readAt for freshness. No footage bytes. First call premiere_list_connections to get the deviceId of your connected Premiere panel.premiere_request_edit~22147 tokens
Before planning motion, load playbook/motion-design (timing, easing, choreography, depth, sound). Send one typed edit operation, a list of 1 to 20 operations (one batch: one Undo in Premiere when every kind is one transaction; with overwrite, split, save, import, export or fetch inside it runs in orpremiere_shot_log~207 tokens
Build the numbered V1 shot log (SH001, SH002…) from the sequence your Premiere panel shares: timeline in and out, source in and out, duration (timecode and exact ticks), source file, clip reference, and, once Describe shots has run in the panel, each shot's description, size and notes. Returns rowsquote_shot_log~203 tokens
Say what it costs to log the shots of your Editor project (or one shared with you): every clip on the video track becomes SH001, SH002 … with its timeline and source in/out, and Gemini watches each one for a short editorial description, shot size, angle, subjects, setting, action, objects and sound.quote_video~2860 tokens
Get the current server price in Switch tokens before video generation. Uses the same billing calculator as submission and measures your stored reference clips. Pass one shot using the same model, mode, duration, resolution and references as generate_video. No creative prompt is required for a quote.read_editor_timeline~527 tokens
Read the timeline of your Editor project (or one shared with you) track by track: every clip with its index, label, start, end, length, in and out points in its file, link, speed, volume and fades; the project's media (ids and names to place), its text layers, its colour look, the motion blocks andrender_editor_project~432 tokens
Render your current persistent Switch Editor project as an MP4 through the Switch render service. Use get_editor_run to follow it to playback and download; the finished render carries renderChecks (black gaps, blank screens, frozen stretches, missing layers, dropped sound, with seconds). Look at itrun_editor_agent~533 tokens
Tell your Switch Editor agent to build or revise the persistent editable project. It can author scenes, layers, variables, files, motion, and narration plans through the real HyperFrames project workspace. Pass workflow to run one of the eleven named editor workflows by id (proof-open, voice-narratisave_brand_kit~1039 tokens
Save your brand kit, or change one you already have: the brand's name, its colors, its fonts, light or dark as the usual look, a few words on how the brand sounds, a folder in your library, and its logos and pictures. Logos and pictures are pictures from your own Switch library, passed by their assesearch_my_library~135 tokens
Search your library by prompt substring (metadata only — id, prompt, date). Optional folderId scopes to one folder. Only your own assets are returned. This does NOT display images; to show/display results to the user, pass their ids to show_media.share_editor_project~249 tokens
Share one of your Switch Editor projects with a team member by their Switch account email, stop sharing it, or list who has it. A shared project opens for them with its media, its chat history and its renders; they can edit, upload, run the editor brains and render. Only the project's owner can sharshow_generation~144 tokens
Get the full detail of one of your generations by its id — prompts, model, ref counts, saved/failed counts, ETA hint, asset ids. Also takes a video task or job id (from generate_video) and an audio generation_id or request_id, and answers with that job's status and links.show_media~294 tokens
Display the user's images inline — one or many. Users speak plainly and will NOT know asset ids; never ask for one, resolve it yourself. For "show me" or "show me my last image" call with NO arguments (shows the most recent image). For "show me my last 4 images / my last 10 pictures" pass count=N (rspend_log~210 tokens
What your calls cost: every charge on this account over the last `hours` (default 24), newest first, each with what it was for, the model, the tokens it was worth, the tokens actually taken, and the dollar value at Switch retail; plus totals, the current token balance, and what a token is worth. Usesplit_image_into_layers~246 tokens
Separate one of your own Switch images into editable layers with Seedream 5.0 Pro: a base plus up to 16 transparent PNG layers, each named and placed. Say which image (asset_id, or "my last image"), optionally what to separate, and the size. Charged only for the layers that actually come back; a faistitch_in_editor~224 tokens
Stitch your videos together in the Switch Editor: puts the given videos on a fresh Editor timeline in the order given and returns the Editor address, where the cut plays in the preview and Export renders it as one video. Use this when the user wants to join, stitch, combine or put clips back to backstitch_videos~332 tokens
Stitch several of your Switch videos together into ONE video, played back-to-back in the order you give. Pass clip_asset_ids: an ORDERED list of your video ids (get them from list_my_videos) — the first id plays first. Optional orientation (landscape|portrait|square), fps, quality. Renders the combisuggest_speech_seconds~242 tokens
How many seconds a video clip should be for a spoken line, so the words are never rushed or dragged. Give it the spoken text (or a word_count) and it returns a suggested duration for four delivery energies: slow and dramatic, natural, upbeat, and super charismatic talking-with-your-hands. Fewer secosync3_lip_sync_video~816 tokens
Main SwitchApp lip-sync for your videos. Uses Sync Labs Sync 3 only — never Kling. Call action="create" with video_url plus either sound_file (a base64 audio data URI) or audio_url; then call action="status" with the returned task_id. Sync 3 processes the whole clip in one pass with occlusion-awaretalking_avatar_video~502 tokens
Turn a face photo into a lip-synced talking-head video that speaks your text (or your audio). Provide image_url (a clear face photo) and either script (text to speak, max 2500 characters) or audio_url. Optional voice_id / language / voice_settings. Renders in ~1-5 minutes (single call, returns the ftranscribe_audio~520 tokens
Write out everything said in a recording, with the exact second every word starts and ends. Give it the asset id of a clip in your library (or an https link) and you get back the full text, the language it heard, and a word-by-word list with times you can build captions or cut on. Set speakers trueupdate_layer_set~330 tokens
Arrange your own layers project: show or hide a layer, move or resize it (box as [left, top, right, bottom] in the base picture's pixels), change its stacking order, or reset it back to where the split put it. Saves immediately through the same checks the Switch workspace uses, so the app shows theupload_editor_media~1038 tokens
Put image, video or audio files into your real Switch Editor project. By default they land in the project's media bin only; pass place: true to also lay each one at the end of its track. Three ways: url (an https link to the file; Switch keeps a copy), video_id (one of your finished videos from listupload_media~352 tokens
Kept for apps that already use it; new work uses upload_reference_asset. Same checks either way: a picture of a real person's face is protected automatically when it is used. Upload one image into your Switch library in a single call. Pass `url` (any public https) OR `base64` + `mime`. Switch fetcheupload_reference_asset~919 tokens
THE upload door for references. Upload an image, video, or audio reference into your Switch cloud and get an opaque asset_id (never a raw storage URL) to pass in reference fields. Pictures of real people need nothing extra: Switch checks every picture when it is used and sends a face through the proupscale_video~795 tokens
Upscale and enhance one of YOUR videos (or a public https clip) with Topaz. Full control: scale 1 to 4 (1.5x works), optional target_fps 16 to 60 where the selected model supports it, and the Topaz model (Proteus default; Artemis, Nyx, Gaia and Starlight families available). Batch up to 10 clips pervideo_to_prompt~419 tokens
Turn one of your finished Video Analysis reports into ONE reusable generation prompt that recreates the source video's look, energy, pacing and mood, with a {your photo} placeholder where your own subject goes. Pass report_id (from analyze_video_report or list_vision_reports) or video_url (the exactvoice~675 tokens
Your saved voices — one tool for the whole voice library. Users speak plain language and never know ids: resolve every voice by NAME yourself (call action "list" first if unsure) and never ask the user for an id. action="list" returns every saved voice with voice_id, name, kind and ready — kind "ref
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