MCP server
GameDev.net Official
net.gamedev/mcp
Checked 26 Oct 2026, 08:29 UTC · Connected to it and listed its tools
Search and cite GameDev.net forums, tutorials, postmortems, and game-industry news.
Working at last checkVerified publisher: gamedev.netAbout 1,905 tokens per request once connected10 tools
https://gamedev.net/mcp/
At a glance
- Type
- MCP server
- Publisher
- gamedev.net (verified by the MCP Registry)
- Status
- Working at last check
- Tools
- 10
- Token cost
- About 1,905 tokens per request
- Sets up in
- Claude Code, Claude Desktop, Codex, Gemini CLI, Cursor, VS Code, Antigravity, ChatGPT, OpenAI API, Grok
- Last checked
- 26 Oct 2026, 08:29 UTC
Connect it to your agent
Opens the app, which shows the server and asks you to confirm. For other apps, copy the setup below.
Claude Code
claude mcp add --transport http gamedev https://gamedev.net/mcp/
Claude Desktop
Settings → Connectors → Add custom connector, and paste the URL.
Codex (config.toml)
[mcp_servers.gamedev] url = "https://gamedev.net/mcp/"
Gemini CLI
{"mcpServers":{"gamedev":{"httpUrl":"https://gamedev.net/mcp/"}}}
Cursor
{"mcpServers":{"gamedev":{"url":"https://gamedev.net/mcp/"}}}
VS Code
{"servers":{"gamedev":{"type":"http","url":"https://gamedev.net/mcp/"}}}
Antigravity
agy mcp add gamedev https://gamedev.net/mcp/
ChatGPT
Settings → Apps & Connectors → Advanced settings: turn on Developer mode, then Create a connector and paste the URL. Which plans can do this varies.
OpenAI API (Responses tools)
{"type":"mcp","server_label":"gamedev","server_url":"https://gamedev.net/mcp/","require_approval":"always"}
Grok (xAI API tools)
{"type":"mcp","server_label":"gamedev","server_url":"https://gamedev.net/mcp/"}
Tools
get_content~190 tokens
Fetch the full public text of a specific item (tutorial, blog, news, project, portfolio, ShaderLab project, forum topic, canonical answer, or thread digest) using the content_type + id from a search result. Use this to ground deeply after a search. For news_item (aggregated news) this returns GameDeget_shader_portability_report~139 tokens
Run ShaderLab deterministic E1 portability analysis for a public project and optional three.js, Godot, Unity, or WebGL target.get_shader_project~170 tokens
Fetch one public, published ShaderLab project as structured passes, channel bindings, parameters, annotations, provenance, and confirmed techniques. Source defaults to 20,000 characters and can be bounded up to 100,000.get_story~127 tokens
Fetch one story cluster: its AI summary and key facts, plus a source-by-source timeline of every article covering the story (each with its source and a citation link). Good for "how did this story develop / who reported it".get_thread~100 tokens
Fetch one GameDev.net forum thread with its posts (plain text), including which reply is the accepted answer.list_recent~151 tokens
List the most recent GameDev.net content of a given kind. Useful for "what is new" / roundup queries. Includes the curated canonical answers and "best of" thread digests.list_shader_topics~140 tokens
List the human-curated ShaderLab topic taxonomy with optional public project counts and representative examples.list_trending_content~229 tokens
What is currently trending in game-industry news on GameDev.net. mode="stories" (default) returns deduplicated multi-source story clusters (with aggregated tags, source count, and when the story broke/last updated — use get_story for the full timeline); mode="items" returns individual trending articsearch_shaders~364 tokens
Search public, published ShaderLab projects with structured runtime, topic, difficulty, license, and explanation filters.search_site~295 tokens
Unified full-text search across all public GameDev.net content — forum discussions, tutorials, blogs, projects, portfolios, and game-industry news. Filter to specific kinds with content_types (e.g. ["forum_topic","forum_post"] for forums, or ["news","news_item"] for news) and order by relevance or d
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