MCP server
CodeCraft
io.github.TanerTalas/codecraft
Checked 25 Oct 2026, 20:29 UTC · Connected to it and listed its tools
Checks whether generated Minecraft Bedrock content will actually load. Nine read-only tools.
Working at last checkAbout 2,586 tokens per request once connected9 tools
https://codecraft-ashy-seven.vercel.app/mcp
At a glance
- Type
- MCP server
- Publisher
- Not verified
- Status
- Working at last check
- Tools
- 9
- Token cost
- About 2,586 tokens per request
- Sets up in
- Claude Code, Claude Desktop, Codex, Gemini CLI, Cursor, VS Code, Antigravity, ChatGPT, OpenAI API, Grok
- Last checked
- 25 Oct 2026, 20:29 UTC
Connect it to your agent
Opens the app, which shows the server and asks you to confirm. For other apps, copy the setup below.
Claude Code
claude mcp add --transport http codecraft https://codecraft-ashy-seven.vercel.app/mcp
Claude Desktop
Settings → Connectors → Add custom connector, and paste the URL.
Codex (config.toml)
[mcp_servers.codecraft] url = "https://codecraft-ashy-seven.vercel.app/mcp"
Gemini CLI
{"mcpServers":{"codecraft":{"httpUrl":"https://codecraft-ashy-seven.vercel.app/mcp"}}}
Cursor
{"mcpServers":{"codecraft":{"url":"https://codecraft-ashy-seven.vercel.app/mcp"}}}
VS Code
{"servers":{"codecraft":{"type":"http","url":"https://codecraft-ashy-seven.vercel.app/mcp"}}}
Antigravity
agy mcp add codecraft https://codecraft-ashy-seven.vercel.app/mcp
ChatGPT
Settings → Apps & Connectors → Advanced settings: turn on Developer mode, then Create a connector and paste the URL. Which plans can do this varies.
OpenAI API (Responses tools)
{"type":"mcp","server_label":"codecraft","server_url":"https://codecraft-ashy-seven.vercel.app/mcp","require_approval":"always"}
Grok (xAI API tools)
{"type":"mcp","server_label":"codecraft","server_url":"https://codecraft-ashy-seven.vercel.app/mcp"}
Tools
check_feasibility~191 tokens
Checks whether a user request can be built with a behavior pack and the @minecraft/server API. If it is blocked, returns why, the evidence behind that rule, and a workable alternative. Call this BEFORE writing any code or JSON: input simulation, file system access and network access do not exist inget_schema~371 tokens
Summarises the schema of a Bedrock document type: required fields, valid format_version values, and the name, type and description of every field on that node. It does not return the raw schema — that is far too large. When a node has many fields the summary narrows and says what was shortened in thget_version_info~197 tokens
Returns which version number belongs where for this game version: min_engine_version (a three-part array), @minecraft/server module versions, the valid format_version values for every document type, and the list of recognised document types. format_version is an axis of its own and is unrelated to tlookup_id~261 tokens
Tells you whether a minecraft: identifier actually exists in this version and what kind it is (block, item, entity, biome, effect, enchantment, feature, dimension, camera preset, particle, potion). For a block it also returns the valid block states and the values they accept. An identifier without areview_pack~349 tokens
Validates every file of a behavior or resource pack in one call: it applies the right validator to each file (JSON schema, script compilation, command syntax) and then runs the checks a schema structurally cannot do — identifier consistency, filename rules, manifest module type, texture keys, componvalidate_command~267 tokens
Validates a single Bedrock command line against the official command index: does the command exist, does the argument count match, are the selectors and block states valid. When no overload matches it returns the valid usages, and it tells you whether the command requires cheats. Run every command tvalidate_json~306 tokens
Validates a behavior or resource pack JSON file against the official schema and returns the JSON pointer, the violated rule and a readable message for every error. Unexpected property names and the valid enum values are included in the message. Run every JSON file you produce through this before hanvalidate_python~316 tokens
Validates a Python automation script that runs OUTSIDE the game, on three axes: Python syntax (using the real interpreter), Minecraft commands embedded in the script (against the official command index), and the shape of the /connect WebSocket message envelope. For behavior pack scripts use validatevalidate_script~328 tokens
Compiles a behavior pack script with the real TypeScript compiler against the actual @minecraft/server type definitions for that version. Returns diagnostics with line, column, TS error code and message, and reports which module versions it compiled against. Catch non-existent APIs and calls removed
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