MCP server
3dCMS Official
info.3dcms/mcp
Checked 25 Oct 2026, 20:29 UTC · Connected to it and listed its tools
Build a real 3D website by chatting: pages, models and text in space, published to a live URL.
Working at last checkVerified publisher: 3dcms.infoAbout 24,708 tokens per request once connected13 tools
https://3dcms.info/mcp
At a glance
- Type
- MCP server
- Publisher
- 3dcms.info (verified by the MCP Registry)
- Status
- Working at last check
- Tools
- 13
- Token cost
- About 24,708 tokens per request
- Sets up in
- Claude Code, Claude Desktop, Codex, Gemini CLI, Cursor, VS Code, Antigravity, ChatGPT, OpenAI API, Grok
- Last checked
- 25 Oct 2026, 20:29 UTC
Connect it to your agent
Opens the app, which shows the server and asks you to confirm. For other apps, copy the setup below.
Claude Code
claude mcp add --transport http 3dcms https://3dcms.info/mcp
Claude Desktop
Settings → Connectors → Add custom connector, and paste the URL.
Codex (config.toml)
[mcp_servers.3dcms] url = "https://3dcms.info/mcp"
Gemini CLI
{"mcpServers":{"3dcms":{"httpUrl":"https://3dcms.info/mcp"}}}
Cursor
{"mcpServers":{"3dcms":{"url":"https://3dcms.info/mcp"}}}
VS Code
{"servers":{"3dcms":{"type":"http","url":"https://3dcms.info/mcp"}}}
Antigravity
agy mcp add 3dcms https://3dcms.info/mcp
ChatGPT
Settings → Apps & Connectors → Advanced settings: turn on Developer mode, then Create a connector and paste the URL. Which plans can do this varies.
OpenAI API (Responses tools)
{"type":"mcp","server_label":"3dcms","server_url":"https://3dcms.info/mcp","require_approval":"always"}
Grok (xAI API tools)
{"type":"mcp","server_label":"3dcms","server_url":"https://3dcms.info/mcp"}
Tools
apply_ops~16928 tokens
Use this to build or change a 3D scene: add rooms, text, pictures, links, models, lights, pages. Edit a scene by applying a batch of operations ATOMICALLY (all-or-nothing). Call this for any add / move / edit / delete / duplicate / group / reparent / re-material. Reference existing nodes ONLY by thecompose_surface~1121 tokens
Make a flat surface that looks PRINTED ON a real material: a quote on a stretched canvas, a poster, a shop sign, a label, a plaque, a book cover. Start from a `base`: a texture set from the library (`setId` from list_assets; tiled at `tileSize` meters, or `mode` "stretch" for a whole-sheet scan), excreate_scene~251 tokens
Use this when the user wants a 3D website, a walkable portfolio, a product showcase, a gallery, an exhibit, an event page or any interactive space they can share as a link. Creates the scene in their 3dCMS account and returns its id; then build it with apply_ops. With copyFrom it is a full COPY of odesign_review~441 tokens
A designer's critique of a scene (or one page with pageId) against its BRIEF: what it is for (settings.design, or, when none is declared, what it reads as and why), its palette (dominant, secondary, accent, harmony, temperature, key, and whether that serves the intent and the mood), text contrast, hget_scene~957 tokens
Read a compact, high-signal summary of one scene: its nodes (id, type, name, parent, position, rotation [euler radians], scale, primitive, real `size` under the keys `data` takes (width/height/depth, radius, height, tube: write it back as patch.data as-is), assigned material; an imported model alsoget_scene_screenshot~991 tokens
Render the scene server-side (real WebGL, headless) and return screenshot image(s) — your EYES on the scene. Use it after apply_ops batches and after probe_framing, and judge each image as a photographer and a web designer would: one clear subject, on a third (for a page's own camera, the whole cardlist_assets~758 tokens
Search the images, models and sounds in the account AND the shared public library (frames, props, texture sets; `scope` mine|shared|all, default all). A row with shared:true is copied in first with upload_asset {assetId}: place the url that returns, never the shared one. This is how you TEXTURE somelist_scenes~279 tokens
Use this first when the user mentions their 3dCMS scenes, a site they built with 3dCMS, or wants to edit, publish or check something they made. Lists the 3D scenes saved in their 3dCMS account (editable "sources"), newest first, 40 at a time. Returns each scene's id, name, page count, last-updated tmeasure~431 tokens
Measure nodes in a saved scene (analytic, instant, no render). For each node in nodeIds: its world centre, its size along its own axes after every scale above it, its world bounding box, and `clearance`: the nearest visible thing in each world direction (+x, -x, +y, -y, +z, -z) that overlaps it acroprobe_framing~902 tokens
Read a saved camera (cameraId), or an exact pose, as a visitor sees it at the screen shapes they actually have (16:9 desktop and 9:16 phone by default), against the rules a photographer and a web designer use. A PAGE shot (a page's own camera, its arrivalCameraId or a camera inside the page, with thprobe_lighting~390 tokens
For one world point, the contribution of EVERY light in the scene, computed from the saved scene (no render, instant): each light node in reach with its value (three's falloff and spot cone, from the node's WORLD position and aim), the studio sun or the live sky, and `ambient` = lighting.env.intensipublish_sceneSends messages · ~613 tokens
Use this when the user wants their scene live as a public link to share, or to update one already live. Publish a saved scene to a PUBLIC, shareable URL so anyone can view it in 3D in a browser — no login required. PUBLISHING IS PARTLY IRREVERSIBLE: the URL is submitted to search engines (IndexNow)upload_asset~646 tokens
Put a file into the account's asset library and get back its /assets url to use in apply_ops (a glb on a geometry node as data {primitive:"imported", assetUrl}, an image in materialMaps or a webImage src, an mp3 in an audioClip: data.audioClip = {src, volume 0-1, loop, mode, muted} on any node; get_
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