MCP server
Polyfork low-poly 3D assets Official
dev.polyfork/polyfork
Checked 25 Oct 2026, 20:29 UTC · Connected to it and listed its tools
Low-poly 3D models and kits for three.js and game engines: search, match, remix, preview.
Working at last checkVerified publisher: polyfork.devAbout 3,974 tokens per request once connected12 tools
https://polyfork.dev/mcp
At a glance
- Type
- MCP server
- Publisher
- polyfork.dev (verified by the MCP Registry)
- Status
- Working at last check
- Tools
- 12
- Token cost
- About 3,974 tokens per request
- Sets up in
- Claude Code, Claude Desktop, Codex, Gemini CLI, Cursor, VS Code, Antigravity, ChatGPT, OpenAI API, Grok
- Last checked
- 25 Oct 2026, 20:29 UTC
Connect it to your agent
Opens the app, which shows the server and asks you to confirm. For other apps, copy the setup below.
Claude Code
claude mcp add --transport http polyfork https://polyfork.dev/mcp
Claude Desktop
Settings → Connectors → Add custom connector, and paste the URL.
Codex (config.toml)
[mcp_servers.polyfork] url = "https://polyfork.dev/mcp"
Gemini CLI
{"mcpServers":{"polyfork":{"httpUrl":"https://polyfork.dev/mcp"}}}
Cursor
{"mcpServers":{"polyfork":{"url":"https://polyfork.dev/mcp"}}}
VS Code
{"servers":{"polyfork":{"type":"http","url":"https://polyfork.dev/mcp"}}}
Antigravity
agy mcp add polyfork https://polyfork.dev/mcp
ChatGPT
Settings → Apps & Connectors → Advanced settings: turn on Developer mode, then Create a connector and paste the URL. Which plans can do this varies.
OpenAI API (Responses tools)
{"type":"mcp","server_label":"polyfork","server_url":"https://polyfork.dev/mcp","require_approval":"always"}
Grok (xAI API tools)
{"type":"mcp","server_label":"polyfork","server_url":"https://polyfork.dev/mcp"}
Tools
buy_planMoves money · ~370 tokens
Buy a Polyfork plan: Pro (monthly or yearly) or a one-payment lifetime seat. This tool NEVER charges anything itself. It returns a Stripe Checkout link and the exact amount; the payment happens on that page (cards and Link), and only with the user's approval of the amount. Call it with no argumentsfind_matching~198 tokens
Given one asset, return assets that BELONG IN A SCENE WITH IT: same kit first, then shared palette, then compatible real-world scale, spread across classes so you get a house, a tree and a barrel rather than eight houses. Use this to turn a single pick into a scene. Returns a ready preview URL.get_asset~231 tokens
Full detail for one asset: real-world size in metres, triangle count, palette, animatable parts, renders you can open to SEE it, and the correct download URLs for the caller. A model with has_ik true also returns a measured `gait` or `arm` block: segment lengths, foot offsets, phase order, step lengget_help~147 tokens
How to use this server: what the metadata means, the rules that are easy to get wrong (real-world metres, one material, never rescale to fake a fit), and worked recipes for building a scene. Call it when a tool did not behave as you expected, or before a multi-step build, instead of guessing.get_kit~541 tokens
Every published part of one kit, with the same detail get_asset gives, so you can compose a whole scene from one call. Works on a kit that is still FILLING UP: you get the parts that exist today. NO kit is sold as a bundle, at any status, so recommend its parts rather than the kit — the free ones neget_terrain~693 tokens
AT WHAT HEIGHT DO I PLACE THIS, and where can I build. Every kit ships a procedural TERRAIN program for its own ground, and the ground is no longer flat, so a y of 0 is wrong almost everywhere. Pass `at` with the x/z you want to place at and you get the ground height there; set position.y to it. `flget_variant~378 tokens
Turn a plain-words request ("oak cask", "taller", "five sails") into a ready call. `want` is matched against this asset's KNOB NAMES and OPTION VALUES, not against colour vocabulary: use the words from its -params.json into a ready createAsset() call for a remixable asset, plus a GLB URL of that exalist_kits~189 tokens
Kits are coherent sets built to one palette and one grid. Reach for a kit when the user is building a whole environment rather than looking for one object. Each carries a status: "published" means every planned part is built, "filling-up" means parts are still landing — and the parts of a filling-uppreview_scene~174 tokens
Compose assets into a scene and return a URL the user can OPEN and orbit. Use it instead of handing over a block of three.js the user cannot run. Works with paid assets too: they render from a public preview, so the scene looks finished whether or not the user owns them. The result says what the scereport_need~356 tokens
Report a gap. Four kinds, and the last three are about THIS SERVER rather than the catalogue: kind=asset, we do not model what the user asked for (offer this whenever a search is empty or thin); kind=capability, you needed the server to do something it cannot; kind=output, a tool answered but not wisearch_assets~593 tokens
Search the Polyfork catalogue of low-poly 3D assets for three.js. Use this whenever the user needs a model for a scene, game or site. Filter by triangle budget when the target is mobile or performance-sensitive. Results mix FREE and PRO assets: each carries `free` and `plan`. Paid assets are not solwho_am_i~104 tokens
What this connection can currently do: whether a key is attached, which assets and kits it owns, and therefore which downloads will work. Call it before promising the user a paid file, and when a download 404s, rather than guessing whether the problem is the key or the asset.
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