MCP server
Multiplayer Agent Official
com.multiplayeragent/multiplayer-agent
Checked 26 Oct 2026, 08:29 UTC · Connected to it and listed its tools
Make any browser game multiplayer and host it at a share link. No account needed to start.
Working at last checkVerified publisher: multiplayeragent.comAbout 2,411 tokens per request once connected10 tools
https://api.multiplayeragent.com/mcp
At a glance
- Type
- MCP server
- Publisher
- multiplayeragent.com (verified by the MCP Registry)
- Status
- Working at last check
- Tools
- 10
- Token cost
- About 2,411 tokens per request
- Sets up in
- Claude Code, Claude Desktop, Codex, Gemini CLI, Cursor, VS Code, Antigravity, ChatGPT, OpenAI API, Grok
- Last checked
- 26 Oct 2026, 08:29 UTC
Connect it to your agent
Opens the app, which shows the server and asks you to confirm. For other apps, copy the setup below.
Claude Code
claude mcp add --transport http multiplayer-agent https://api.multiplayeragent.com/mcp
Claude Desktop
Settings → Connectors → Add custom connector, and paste the URL.
Codex (config.toml)
[mcp_servers.multiplayer-agent] url = "https://api.multiplayeragent.com/mcp"
Gemini CLI
{"mcpServers":{"multiplayer-agent":{"httpUrl":"https://api.multiplayeragent.com/mcp"}}}
Cursor
{"mcpServers":{"multiplayer-agent":{"url":"https://api.multiplayeragent.com/mcp"}}}
VS Code
{"servers":{"multiplayer-agent":{"type":"http","url":"https://api.multiplayeragent.com/mcp"}}}
Antigravity
agy mcp add multiplayer-agent https://api.multiplayeragent.com/mcp
ChatGPT
Settings → Apps & Connectors → Advanced settings: turn on Developer mode, then Create a connector and paste the URL. Which plans can do this varies.
OpenAI API (Responses tools)
{"type":"mcp","server_label":"multiplayer-agent","server_url":"https://api.multiplayeragent.com/mcp","require_approval":"always"}
Grok (xAI API tools)
{"type":"mcp","server_label":"multiplayer-agent","server_url":"https://api.multiplayeragent.com/mcp"}
Tools
claim_studio~164 tokens
This connection has no account: it builds into an unclaimed studio. Returns the claim link to give the user (a free sign-up or log-in that moves the studio's games into their own account), when the studio expires, and whether it has been claimed already. connect_account is the better way to keep theconnect_account~206 tokens
Connect this keyless session to the user's own account, the way `gh auth login` works. Ask for their email first and pass it (it prefills the page). Returns a one-time url and a code: open the url in their browser yourself and tell them the code. They sign up or log in ON THE PAGE (never ask for a pcreate_game~121 tokens
Mint a new game (publishable key) under your studio (secret key). Returns its publishableKey + wsEndpoint. Point a client at the new key, or scope this MCP to it by passing the x-mp-game header.define_room_type~510 tokens
Create or replace the spec for a room (validation/types/defaults). Returns connection info. Omit fields entirely for a fully schemaless room.get_client_snippet~191 tokens
Returns a complete single-file HTML game wired to this room: realtime movement plus an anonymous (claimable) player, a saved color (datastore), and a click leaderboard. Write it to disk and open it. The game it is wired to is stamped in a comment at the top of the file.get_connection_info~178 tokens
Returns { wsEndpoint, roomName, publishableKey, adsPublisherId } for wiring a client. adsPublisherId is your BYO Google Ads id (embed it if set). Check the returned `target` names the game you meant before shipping the key.get_sdk_reference~271 tokens
Returns the full SDK reference (markdown) wired to ONE game's key/endpoints: realtime rooms, player identity (anonymous + claim/login), the datastore (saves/stats/inventory), leaderboards, player-created content (level sharing / UGC), and durable shared MATCHES for asynchronous turn-based play. Readlist_games~100 tokens
List the games (publishable keys) under your studio, with labels and per-game settings. Marks which game is `primary` (the one unnamed calls fall back to) and which one this connection is currently pointed at.publish_gameSends messages · ~468 tokens
Host the game's files at a public share link, https://<slug>.play.multiplayeragent.com/ (the game's own origin; the slug comes from the game's name and never changes). Send every file the game needs: an index.html at the root plus any JS/CSS/assets, paths relative to it. Text goes as utf8 content; iset_game_name~202 tokens
Set a human-readable name for a game (the `game` argument, else the x-mp-game header, else your only game). The name shows in your dashboard: call this when you start building so the game isn't unnamed. Refuses to guess when the studio has several games and none was named.
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