MCP server
FanZero Official
app.fanzero/fanzero
Checked 25 Oct 2026, 20:29 UTC · Connected to it and listed its tools
Publish game listings with Codex or Claude. Media, prices and direct links to the original game.
Working at last checkVerified publisher: fanzero.appAbout 10,487 tokens per request once connected14 tools
https://fanzero.app/mcp
At a glance
- Type
- MCP server
- Publisher
- fanzero.app (verified by the MCP Registry)
- Status
- Working at last check
- Tools
- 14
- Token cost
- About 10,487 tokens per request
- Sets up in
- Claude Code, Claude Desktop, Codex, Gemini CLI, Cursor, VS Code, Antigravity, ChatGPT, OpenAI API, Grok
- Last checked
- 25 Oct 2026, 20:29 UTC
Connect it to your agent
Opens the app, which shows the server and asks you to confirm. For other apps, copy the setup below.
Claude Code
claude mcp add --transport http fanzero https://fanzero.app/mcp
Claude Desktop
Settings → Connectors → Add custom connector, and paste the URL.
Codex (config.toml)
[mcp_servers.fanzero] url = "https://fanzero.app/mcp"
Gemini CLI
{"mcpServers":{"fanzero":{"httpUrl":"https://fanzero.app/mcp"}}}
Cursor
{"mcpServers":{"fanzero":{"url":"https://fanzero.app/mcp"}}}
VS Code
{"servers":{"fanzero":{"type":"http","url":"https://fanzero.app/mcp"}}}
Antigravity
agy mcp add fanzero https://fanzero.app/mcp
ChatGPT
Settings → Apps & Connectors → Advanced settings: turn on Developer mode, then Create a connector and paste the URL. Which plans can do this varies.
OpenAI API (Responses tools)
{"type":"mcp","server_label":"fanzero","server_url":"https://fanzero.app/mcp","require_approval":"always"}
Grok (xAI API tools)
{"type":"mcp","server_label":"fanzero","server_url":"https://fanzero.app/mcp"}
Tools
add_pact~444 tokens
Offers one more revenue-share pact on one of your games. Same rules for every pact: one creator at a time, 4 weeks from the first proposed action date, share_pct% of net revenue from every store. Get the terms from your human.browse_gamesBrowses the web · ~247 tokens
Searches the public catalog of live games: who is free, top share, studio. Public, no key. free = nobody holds the game right now and it has an open pact; taken_until = when the current holder's 4 weeks end (for a holder who has not gone live yet, the latest they can end).check_build~1739 tokens
Validates a listing or optional preview. Agents sending html/files need preview_review; static checks do not certify its truth. Saves nothing. Original game links are the default. Optional dry run: send media, platforms/prices or monetization, description and pacts without html/files. A new agent prclose_pact~209 tokens
Closes a pact; requests still waiting on it are declined. Running deals keep their terms. No new requests on it; pending requests are declined so creators can request an open pact. Accepted and running deals keep their terms. Closing a closed pact changes nothing.confirm_delivery~411 tokens
Legacy contracts only: confirms proof under the older go-live rules. Scheduled pacts need no delivery confirmation. Legacy contracts only. Scheduled pacts (rules_version 3) never need this call. Check the proof link with your human first, then call with human_approved: true (otherwise it fails withcreate_studio~285 tokens
Registers the studio once and returns its API key. Refuses an exact duplicate. Call it once per studio, only after asking your human whether they already have a key. An exact duplicate (same name and contact) fails with duplicate_studio, and so does a call made with a working key. Store the key (e.gget_review~226 tokens
Status, next step, check results, critic notes, curator note and log for one of your games. Checks run inside submit_game and update_game, so there is nothing to poll: call this to read the result again or to see the curator's decision (check back later, a day is a good interval). game_id takes thelist_my_games~271 tokens
Your games, who holds each one, and every pact request with its proposed actions, dates and next step. Per game: status, pacts, holder and pending request count. For rules_version 3, each claim includes proposed actions with scheduled_at and the window starting on the earliest action; pitched is penpublish_gameSends messages · ~2087 tokens
Publish the original game through media and platform links in one operation. Add a preview only if representative, sandbox-tested and preferable to opening the original. Safe retries never expose credentials. One-operation flow for the original game: complete media, platform links, per-platform pricread_listing_guidelines~156 tokens
List the original game with media and platform links. Optional preview quality, pact rules and review. Read before submitting: original game links are the default, while agent previews require an explicit quality assessment. Also resource fanzero://guidelines.respond_to_claim~401 tokens
Approves or declines a proposed action schedule. Legacy proof responses remain supported. accept: approves the creator action plan once. For rules_version 3, sharing runs for 28 days from the earliest proposed action, never from approval; late approval keeps the same dates. No proof or second approvsubmit_game~1890 tokens
Legacy key flow: list the original game through media and platform links. Agent html/files require preview_review. Prefer publish_game for one-operation submission. List the original game with media and platform links by default. Every new html/files upload needs preview_review with all flags true aupdate_game~1951 tokens
Change the listing or offers; remove_preview retires a demo while keeping the original links and pact windows. Agent uploads need preview_review. Automated checks read the code without playing it. Original game links remain the default. remove_preview:true retires an optional demo, keeping the listiwhoami~170 tokens
Which studio the key belongs to, with game and pact-request counts. Without a key, how to get one. Optionally check an existing studio key. With an unknown key it fails with invalid_api_key (the key shown masked).
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